

Reference – use the Porsche 911 GT3 or McLaren 650S GT3 at Oulton Park and Fuji, these are laser scanned tracks and have the natural road texture and normaly don´t require the artificial road noise effect of the standard files. Gain – always at 100, use Volume to adjust the global FFB level to taste.Ĭhecking different files requires restart of the game each time an other file is activated or/and edited, session restart is not enough. FX – controls the level of bumps, kerbs, grass, scrub and road noise, level to taste. Tone – more or less balances Mz/Fy and generally should stay at default 50. – Suggested FFB setting: Gain 100, FX 50 ( FX to taste, lower with alternative file), Volume & Tone balance list.įFB is directly derived from physics, there´s no special feature to emphasize over or understeer.

ASSETTO CORSA COMPETIZIONE VS PROJECT CARS 2 CODE
Especially many thanks to “skoader”, known for his FCM 1.2 tool, for making the additional code work.
ASSETTO CORSA COMPETIZIONE VS PROJECT CARS 2 ZIP
Improves point #1, fixes issues on many cars that seem odd or even broken…Lamborghini anybody? Detailed info text about it inside the zip file. Additional set of Custom files extended with SopDifferential – only to use with corresponding Volume & Tone balance, purpose to suppress out of phase issues. New set of Custom files – forces directly sampled from the Tires as in PC1, similar to Standard files but slightly different feel, slightly reduced compression.ģ. Improves feel for over/understeer, eliminates inconsistencies, steering feels more direct and precise, all cars in the same ballpark.Ģ.

Tone (Mz/Fy) and Volume balance – a list of all cars (Notepad++ text file). Scoop and Deadzone Removal require appropriate values for your type of wheel.ġ. Vol & Tone Balance List – Porsche Legends DLC added and small corrections on various cars.Īnti Jolt 2 and Scoop disabled, delete this # in front of corresponding lines to enable. Thanks to skoader for discovering an issue in the code.Ģ. All Standard and Tire Files – better/cleaner tire scrub effect. Vol & Tone balance list only – Ferrari 488 Challenge added.ġ. Vol & Tone balance list only – Spirit of Le Mans Pack added.ġ. Vol & Tone list only – DLC Ferrari Essentials Pack added.ġ. In PC2 now the compressor works just like the ones in the audio world, severely improves the old Soft Clip. Standard files – with artificial (canned) road noise, moderate bumps/kerbs/grass response (severely more than the SMS 4 custom preset) Alternative files – no artificial road noise, more bumps/kerbs/grass responseĪn important feature of these files are the Compressor settings and the old PC1 Relative Gain stuff, which better balances the forces at all turning angles and driving scenarios and to a certain extent the different types of cars. This posting contents 24 different custom files which are based on RAW at 2 stages of game/FFB development. Start the game and select Custom on the FFB flavor menu. Activate – relable your selected one to “ffb_custom_settings”. (Note, the game automatically creates a new file if none is detected at game start) 3. Delete the SMS default “ffb_custom_settings” file. Unpack/copy all files into “My Documents/Project CARS 2” folder. The files contain certain wheel specifics like deadzone removal and anti drag and should be set accordingly to type of wheel. In pCARS 2 individual car tweaker files are no more, so these are global files, one for all cars.

You can read original source clicking here. These files and instructions are available in Project Cars forums and just to ease access we make them available here. Jack Spade is well known in Project Cars community where he provided an incredible improvement over the regular FFB settings that PC2 runs.
